Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elvish Vanguard

1G · Creature — Elf Warrior

Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1

Similar cards

Color identity:
NameManaTypeText
Plated Spider 4GCreature — Spider Reach (This creature can block creatures with flying.) 4/4
Rib Cage Spider 2GCreature — Spider Reach (This creature can block creatures with flying.) 1/4
Sporecap Spider 2GCreature — Spider Reach 1/5
Duchess, Wayward Tavernkeep 3RLegendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3
Legerdemain 2UUSorcery Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Djinn of Wishes 3UUCreature — Djinn Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4
Shessra, Death's Whisper 2BGLegendary Creature — Human Elf Warlock Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/3
Side Quest WSorcery Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Bright-Palm, Soul Awakener 1RGWLegendary Creature — Fox Shaman Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3
Pale Bears 2GCreature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2
Page 490