M:tG card similarity search
1G · Creature — Elf Warrior
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Mindwarper | 2BB | Creature — Spirit | Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. 0/0 |
Asari Captain | 3RW | Creature — Human Samurai | Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3 |
Thunderwolf Cavalry | 4W | Creature — Astartes Warrior | First strike Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. 4/4 |
Mossdog | G | Creature — Plant Dog | Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1 |
Twilight Drover | 2W | Creature — Spirit | Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1 |
Academy Drake | 2U | Creature — Drake | Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. 2/2 |
Quarry Hauler | 3G | Creature — Camel | When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 4/3 |
Generous Visitor | G | Creature — Spirit | Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1 |
Scute Mob | G | Creature — Insect | At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. 1/1 |
Arcbound Overseer | 8 | Artifact Creature — Golem | At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |