Card Codex

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17 May 2024: Card library updated.

Elvish Guidance

2G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Unknown Shores Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Conduit Pylons Land — Desert When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Rosheen Meanderer 3R/GLegendary Creature — Giant Shaman {T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}. 4/4
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Underdome Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.
Mana Abundance 2RWorld Enchantment If a player would add mana, instead all players add that mana.
Chromatic Lantern 3Artifact Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Song of the Dryads 2GEnchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land.
Relic of Legends 3Artifact {T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
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