M:tG card similarity search
2G · Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Corrupted Zendikon | 1B | Enchantment — Aura | Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Mana Seism | 1R | Sorcery | Sacrifice any number of lands, then add that much {C}. |
The Fertile Lands of Saulvinia | Plane — Antausia | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order. | |
Henge of Ramos | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
Mana Prism | 3 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
Mox Lotus | 15 | Artifact | {T}: Add {∞}. {100}: Add one mana of any color. |
Painted Bluffs | Land — Desert | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Prismatic Lens | 2 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
School of the Unseen | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
Shimmering Grotto | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. |