M:tG card similarity search
2G · Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Surgeon General Commander | 3G | Legendary Creature — Wombat Bat Chameleon | Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3 |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Cryptic Spires | Land | As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. {T}: Add one mana of either of the circled colors. | |
Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
Darkmoss Bridge | Artifact Land | Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}. | |
Drossforge Bridge | Artifact Land | Drossforge Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {R}. | |
Goldmire Bridge | Artifact Land | Goldmire Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {B}. | |
Mistvault Bridge | Artifact Land | Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}. | |
Razortide Bridge | Artifact Land | Razortide Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {U}. | |
Rustvale Bridge | Artifact Land | Rustvale Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {W}. |