Card Codex

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17 May 2024: Card library updated.

Elvish Guidance

2G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Guardian Zendikon 2WEnchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Springleaf Drum 1Artifact {T}, Tap an untapped creature you control: Add one mana of any color.
Spinning Wheel 3Artifact {T}: Add one mana of any color. {5}, {T}: Tap target creature.
Saruli Caretaker GCreature — Dryad Defender {T}, Tap an untapped creature you control: Add one mana of any color. 0/3
Loam Dryad GCreature — Dryad Horror {T}, Tap an untapped creature you control: Add one mana of any color. 1/2
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Deserted Temple Land {T}: Add {C}. {1}, {T}: Untap target land.
Power Depot Artifact Land Power Depot enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
Fangorn, Tree Shepherd 4GGGLegendary Creature — Treefolk Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. 4/10
Cabal Coffers Land {2}, {T}: Add {B} for each Swamp you control.
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