Card Codex

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17 May 2024: Card library updated.

Elvish Guidance

2G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Juniper Order Druid 2GCreature — Human Cleric Druid {T}: Untap target land. 1/1
James, Wandering Dad 2ULegendary Creature — Human Scientist {T}: Add {C}{C}. Spend this mana only to activate abilities. 2/4
Presence of the Master 3WEnchantment Whenever a player casts an enchantment spell, counter it.
Dirtcowl Wurm 4GCreature — Wurm Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4
The Valeyard 2UBRLegendary Creature — Time Lord Noble If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. 4/5
Hope Tender 1GCreature — Human Druid {1}, {T}: Untap target land. {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) 2/2
Akoum Plane — Zendikar Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.
Angelic Edict 4WSorcery Exile target creature or enchantment.
Blessed Light 4WInstant Exile target creature or enchantment.
Iona's Judgment 4WSorcery Exile target creature or enchantment.
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