Card Codex

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17 May 2024: Card library updated.

Elvish Guidance

2G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Hush 3GSorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Kirri, Talented Sprout 1RGWLegendary Creature — Plant Druid Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. 0/3
Hidden Herbalists 1GCreature — Human Druid Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Buried Treasure 2Artifact — Treasure {T}, Sacrifice Buried Treasure: Add one mana of any color. {5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Blossom Dryad 2GCreature — Dryad {T}: Untap target land. 2/2
Homarid Shaman 2UUCreature — Homarid Shaman {U}: Tap target green creature. 2/1
Scapeshift 2GGSorcery Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Caustic Rain 2BBSorcery Exile target land.
Keldon Megaliths Land Keldon Megaliths enters the battlefield tapped. {T}: Add {R}. Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
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