Card Codex

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17 May 2024: Card library updated.

Elvish Guidance

2G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Lonely Arroyo Land — Desert Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Lush Oasis Land — Desert Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Soured Springs Land — Desert Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {B}.
Femeref Enchantress GWCreature — Human Druid Whenever an enchantment is put into a graveyard from the battlefield, draw a card. 1/2
Tazeem Plane — Zendikar Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Thespian's Stage Land {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Deprive UUInstant As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.
Gemhide Sliver 1GCreature — Sliver All Slivers have "{T}: Add one mana of any color." 1/1
Minas Tirith Legendary Land Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Sphinx of the Second Sun 6UUCreature — Sphinx Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6
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