M:tG card similarity search
2G · Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |
| Living Terrain | 2GG | Enchantment — Aura | Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. |
| Radiant Restraints | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls enter the battlefield tapped. | |
| Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. | |
| Deathcap Glade | Land | Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}. | |
| Deserted Beach | Land | Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}. | |
| Dreamroot Cascade | Land | Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}. | |
| Haunted Ridge | Land | Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}. | |
| Overgrown Farmland | Land | Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}. | |
| Rockfall Vale | Land | Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}. |