M:tG card similarity search
3GG · Creature — Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Firefly | 3R | Creature — Insect | Flying {R}: Firefly gets +1/+0 until end of turn. 1/1 |
| Killer Bees | 1GG | Creature — Insect | Flying {G}: Killer Bees gets +1/+1 until end of turn. 0/1 |
| Moonwing Moth | 1WW | Creature — Insect | Flying {W}: Moonwing Moth gets +0/+1 until end of turn. 2/1 |
| Teeka's Dragon | 9 | Artifact Creature — Dragon | Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) 5/5 |
| Gempalm Sorcerer | 2U | Creature — Human Wizard | Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2 |
| Angel of Finality | 3W | Creature — Angel | Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4 |
| Themberchaud | 4RRR | Legendary Creature — Dragon | Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 5/5 |
| Applied Aeronautics | Artifact — Contraption | Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. | |
| Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |
| Pinion Feast | 4G | Instant | Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) |