M:tG card similarity search
3GG · Creature — Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Pride Guardian | W | Creature — Cat Monk | Defender Whenever Pride Guardian blocks, you gain 3 life. 0/3 |
| Karlach, Tiefling Zealot | 1RW | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |
| Talas Scout | 1U | Creature — Human Pirate Scout | Flying 1/2 |
| Star Whale | 6UU | Creature — Alien Whale | Flying, vigilance Other creatures you control have ward {2}. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8 |
| Burden of Proof | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. |
| Shield Sphere | 0 | Artifact Creature — Wall | Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. 0/6 |
| Lulu, Helpful Hollyphant | 2WW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life. 2/4 |
| Smog Elemental | 4BB | Creature — Elemental | Flying Creatures with flying your opponents control get -1/-1. 3/3 |
| Aven Fleetwing | 3U | Creature — Bird Soldier | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |
| Wall of Junk | 2 | Artifact Creature — Wall | Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/7 |