M:tG card similarity search
G · Artifact — Equipment
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
| Name | Mana | Type | Text |
|---|---|---|---|
| Deadly Insect | 4G | Creature — Insect | Shroud (This creature can't be the target of spells or abilities.) 6/1 |
| Pincher Beetles | 2G | Creature — Insect | Shroud (This creature can't be the target of spells or abilities.) 3/1 |
| Goblin Gaveleer | R | Creature — Goblin Warrior | Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1 |
| Take Flight | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." |
| Spirit of the Hunt | 1GG | Creature — Wolf Spirit | Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3 |
| Stingerfling Spider | 4G | Creature — Spider | Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. 2/5 |
| Brood Sliver | 4G | Creature — Sliver | Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. 3/3 |
| Savra, Queen of the Golgari | 2BG | Legendary Creature — Elf Shaman | Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. 2/2 |
| Court of Grace | 2WW | Enchantment | When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
| Mantle of Leadership | 1W | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. |