M:tG card similarity search
2BB · Creature — Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2 |
| Risen Sanctuary | 5GW | Creature — Elemental | Vigilance 8/8 |
| Flensermite | 1B | Creature — Phyrexian Gremlin | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
| Reap the Past | XRG | Sorcery | Return X cards at random from your graveyard to your hand. Exile Reap the Past. |
| Imoen, Trickster Friend | 1U | Legendary Creature — Human Rogue Wizard | Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard. Imoen, Trickster Friend can't be blocked as long as it's attacking alone. 2/1 |
| Inscription of Ruin | 2B | Sorcery | Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less. |
| Moira, Urborg Haunt | 2B | Legendary Creature — Spirit Wizard | Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. 3/2 |
| Zameck Guildmage | GU | Creature — Elf Wizard | {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
| Plasmancer | 2BB | Artifact Creature — Necron Wizard | Flying Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. 3/3 |
| Hermit of the Natterknolls | 2G | Creature — Human Werewolf | Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3 |