Card Codex

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17 May 2024: Card library updated.

Elite Spellbinder

2W · Creature — Human Cleric

Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. 3/1

Similar cards

Color identity:
NameManaTypeText
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Faerie Macabre 1BBCreature — Faerie Rogue Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2
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Nature's Panoply GInstant Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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The Torment of Gollum 3BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sea Drake 2UCreature — Drake Flying When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. 4/3
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
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