M:tG card similarity search
2W · Creature — Human Soldier
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |
Master of Diversion | 2W | Creature — Human Scout | Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2 |
Ice Cave | 3UU | Enchantment | Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) |
Renegade Troops | 4R | Creature — Human Soldier | Haste 4/2 |
Golem's Heart | 2 | Artifact | Whenever a player casts an artifact spell, you may gain 1 life. |
Bearer of Silence | 1B | Creature — Eldrazi | Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) Flying Bearer of Silence can't block. 2/1 |
Sidar Jabari | 3W | Legendary Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. 2/2 |
Pyromancer's Assault | 3R | Enchantment | Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target. |
Keen Glidemaster | 1U | Creature — Human Soldier | {2}{U}: Target creature gains flying until end of turn. 2/1 |
Merfolk Raiders | 1U | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3 |