Card Codex

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17 May 2024: Card library updated.

Elite Skirmisher

2W · Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1

Similar cards

Color identity:
NameManaTypeText
Chain Stasis UInstant You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Nuka-Nuke Launcher 2Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Ephara's Warden 3WCreature — Human Cleric {T}: Tap target creature with power 3 or less. 1/2
Aven Fleetwing 3UCreature — Bird Soldier Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Essence Scatter 1UInstant Counter target creature spell.
False Summoning 1UInstant Counter target creature spell.
Preemptive Strike 1UInstant Counter target creature spell.
Remove Soul 1UInstant Counter target creature spell.
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