Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eliminate

1B · Instant

Destroy target creature or planeswalker with mana value 3 or less.

Similar cards

Color identity:
NameManaTypeText
Oath of Gideon 2WLegendary Enchantment When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
Nezumi Ronin 2BCreature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/1
Explosive Revelation 3RRSorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Wake of Destruction 3RRRSorcery Destroy target land and all other lands with the same name as that land.
The Fall of Kroog 4RRSorcery Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
Molten Rain 1RRSorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Cerebral Eruption 2RRSorcery Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
Feedback Bolt 4RInstant Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
Glowering Rogon 5GCreature — Beast Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) 4/4
Angel's Grace WInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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