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17 May 2024: Card library updated.

Elesh Norn, Grand Cenobite

5WW · Legendary Creature — Phyrexian Praetor

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. 4/7

Similar cards

Color identity:
NameManaTypeText
Journey On GSorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
You're in Command 1WSorcery Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
Escape Routes 2UEnchantment {2}{U}: Return target white or black creature you control to its owner's hand.
Bull Aurochs 1GCreature — Aurochs Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1
Kangee's Lieutenant 2WCreature — Bird Soldier Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/1
Struggle for Project Purity 3UEnchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Golgari Death Swarm 3BGCreature — Bat Fungus Horror Flying, vigilance 4/4
Shivan Zombie BRCreature — Phyrexian Barbarian Zombie Protection from white 2/2
Howl of the Hunt 2GEnchantment — Aura Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
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