Card Codex

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17 May 2024: Card library updated.

Elemental Uprising

1G · Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Restore 1GSorcery Put target land card from a graveyard onto the battlefield under your control.
Despoil 3BSorcery Destroy target land. Its controller loses 2 life.
Spreading Rot 4BSorcery Destroy target land. Its controller loses 2 life.
Order of Sacred Dusk 6WBCreature — Vampire Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. 5/5
Myriad Construct 4Artifact Creature — Construct Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. 4/4
Noggle Bandit 1U/RU/RCreature — Noggle Rogue Noggle Bandit can't be blocked except by creatures with defender. 2/2
Nikya of the Old Ways 3RGLegendary Creature — Centaur Druid You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. 5/5
Gudul Lurker UCreature — Salamander Gudul Lurker can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1
Sacred Prey GCreature — Horse Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1
Incandescent Soulstoke 2RCreature — Elemental Shaman Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2
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