Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elegant Entourage

3G · Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Quick-Draw Dagger 3Artifact — Equipment Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Upriser Renegade 1RCreature — Human Samurai Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) 1/3
Setessan Griffin 4WCreature — Griffin Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2
Akki Raider 1RCreature — Goblin Warrior Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. 2/1
Arlinn Kord 2RGLegendary Planeswalker — Arlinn [+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. Loyalty 3
Tireless Tribe WCreature — Human Nomad Discard a card: Tireless Tribe gets +0/+4 until end of turn. 1/1
Angelic Field Marshal 2WWCreature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3
Embereth Veteran RCreature — Human Knight {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 2/1
Act of Heroism 1WInstant Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Page 230