Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eldrazi Mimic

2 · Creature — Eldrazi

Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Tyrant of Kher Ridges 4RRCreature — Dragon Flying When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target. {R}: Tyrant of Kher Ridges gets +1/+0 until end of turn. 4/5
Knight in _____ Armor 1WCreature — Human Knight Performer First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it. 2/1
Rootborn Defenses 2WInstant Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Tarrian's Journal 1BLegendary Artifact {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal.
Xanthic Statue 8Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Blue Ribbon 1Artifact — Equipment When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}
Estwald Shieldbasher 3WCreature — Human Soldier Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
Jewel Mine Overseer 1RWCreature — Human Noble When Jewel Mine Overseer enters the battlefield, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters the battlefield, draw a card." Then shuffle. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. 3/3
Ghostly Flicker 2UInstant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Page 335