Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elderfang Venom

2BG · Enchantment

Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Tallyman of Nurgle 2BCreature — Astartes Warrior Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. 2/3
Centaur Safeguard 2G/WCreature — Centaur Warrior ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1
Eviscerator 3BBCreature — Phyrexian Horror Protection from white When Eviscerator enters the battlefield, you lose 5 life. 5/5
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Curse of the Forsaken 2WEnchantment — Aura Curse Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Professor Onyx 4BBLegendary Planeswalker — Liliana Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Loyalty 5
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Scholar of Athreos 2WCreature — Human Cleric {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4
Obyra, Dreaming Duelist UBLegendary Creature — Faerie Warrior Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. 2/2
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Page 28