Card Codex

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17 May 2024: Card library updated.

Elas il-Kor, Sadistic Pilgrim

WB · Legendary Creature — Phyrexian Kor Cleric

Deathtouch Whenever another creature enters the battlefield under your control, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Aven Riftwatcher 2WCreature — Bird Rebel Soldier Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life. 2/3
Marwyn, the Nurturer 2GLegendary Creature — Elf Druid Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1
Blighted Steppe Land {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Sage of the Falls 4UCreature — Merfolk Wizard Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. 2/5
Whispering Snitch 1BCreature — Vampire Rogue Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3
Avid Reclaimer 2GCreature — Human Druid {T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. 2/2
Vulturous Aven 3BCreature — Bird Shaman Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. 2/3
Wicked Akuba BBCreature — Spirit {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2
Ulvenwald Tracker GCreature — Human Shaman {1}{G}, {T}: Target creature you control fights another target creature. 1/1
Stonehoof Chieftain 7GCreature — Centaur Warrior Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8
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