Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eidolon of Inspiration

1WW · Enchantment Creature — Spirit

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Kolaghan, the Storm's Fury 3BRLegendary Creature — Dragon Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5
Yotian Frontliner 1Artifact Creature — Soldier Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Squirrel Sovereign 1GCreature — Squirrel Noble Other Squirrels you control get +1/+1. 2/2
Sarevok, Ferocious Usurper 3BRLegendary Creature — Human Knight Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Soldier of the Grey Host 3WCreature — Spirit Soldier Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Kjeldoran Knight WWCreature — Human Knight Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. 1/1
Darkthicket Wolf 1GCreature — Wolf {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2
Snarling Wolf GCreature — Wolf {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. 1/1
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Page 45