M:tG card similarity search
1WW · Enchantment Creature — Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Charmed Sleep | 1UU | Enchantment — Aura | Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Claustrophobia | 1UU | Enchantment — Aura | Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Roots | 3G | Enchantment — Aura | Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Runner's Bane | 1U | Enchantment — Aura | Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Sleep Paralysis | 3U | Enchantment — Aura | Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Waterknot | 1UU | Enchantment — Aura | Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Kolaghan, the Storm's Fury | 3BR | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5 |
| Dauntless Onslaught | 2W | Instant | Up to two target creatures each get +2/+2 until end of turn. |
| Mischief and Mayhem | 4G | Sorcery | Up to two target creatures each get +4/+4 until end of turn. |
| Nahiri's Stoneblades | 1R | Instant | Up to two target creatures each get +2/+0 until end of turn. |