Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eerie Procession

2U · Sorcery — Arcane

Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Domri Rade 1RGLegendary Planeswalker — Domri [+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." Loyalty 3
Niv-Mizzet Reborn WUBRGLegendary Creature — Dragon Avatar Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. 6/6
Struggle for Sanity 2BBSorcery Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Stroke of Luck 1BSorcery Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
Nessian Game Warden 3GGCreature — Beast When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 4/5
Shineshadow Snarl Land As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}.
Agonizing Remorse 1BSorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Triumph of Saint Katherine 4WCreature — Human Warrior Lifelink Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5
Temur Charger 1GCreature — Horse Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. 3/1
Brainbite 2UBSorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
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