Card Codex

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17 May 2024: Card library updated.

Edge of the Divinity

W/B · Enchantment — Aura

Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.

Similar cards

Color identity:
NameManaTypeText
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
The Phasing of Zhalfir 2UUEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Thorned Moloch 2RCreature — Lizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Thorned Moloch has first strike as long as it's attacking. 2/2
Compelled Duel 1GSorcery Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Emergent Growth 3GSorcery Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Risen Executioner 2BBCreature — Zombie Warrior Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. 4/3
Soltari Champion 2WCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn. 2/2
Auriok Bladewarden 1WCreature — Human Soldier {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. 1/1
Orc General 2RCreature — Orc Warrior {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2
Prison Term 1WWEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
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