M:tG card similarity search
3UU · Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
| Name | Mana | Type | Text |
|---|---|---|---|
| Boulder Rush | R | Instant — Adventure | Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Sacred Armory | 2 | Artifact | {2}: Target creature gets +1/+0 until end of turn. |
| Show of Valor | 1W | Instant | Target creature gets +2/+4 until end of turn. |
| Titanic Growth | 1G | Instant | Target creature gets +4/+4 until end of turn. |
| Tower of Champions | 4 | Artifact | {8}, {T}: Target creature gets +6/+6 until end of turn. |
| Untamed Might | XG | Instant | Target creature gets +X/+X until end of turn. |
| Wax | G | Instant | Target creature gets +2/+2 until end of turn. |
| Wielding the Green Dragon | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
| Barkshell Blessing | G/W | Instant | Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |