M:tG card similarity search
1B · Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Caldera Breaker | 3RRR | Artifact Creature — Golem | Trample When Caldera Breaker enters the battlefield, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls. When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle. 6/6 |
| Serra's Embrace | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
| Bronzeplate Boar | 2R | Artifact Creature — Equipment Boar | Trample Equipped creature gets +3/+2 and has trample. Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2 |
| Stonehorn Chanter | 5W | Creature — Rhino Cleric | {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 |
| Boris Devilboon | 3BR | Legendary Creature — Zombie Wizard | {2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon. 2/2 |
| Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |
| Welkin Hawk | 1W | Creature — Bird | Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle. 1/1 |
| Street Savvy | G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. |
| Squall Drifter | 1W | Snow Creature — Elemental | Flying {W}, {T}: Tap target creature. 1/1 |
| Ancestral Katana | 1W | Artifact — Equipment | Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |