M:tG card similarity search
1B · Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Strongarm Monk | 4W | Creature — Human Monk | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3 |
Tanuki Transplanter | 3G | Artifact Creature — Equipment Dog | Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4 |
Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
Demoralize | 2R | Instant | All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn. |
Drogskol Shieldmate | 2W | Creature — Spirit Soldier | Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3 |
Krosan Groundshaker | 4GGG | Creature — Beast | {G}: Target Beast creature gains trample until end of turn. 6/6 |
Kor Sky Climber | 2W | Creature — Kor Soldier Ally | {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2 |
Gavony | Plane — Innistrad | All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn. | |
Rakdos Pit Dragon | 2RR | Creature — Dragon | {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3 |
Growth-Chamber Guardian | 1G | Creature — Elf Crab Warrior | {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2 |