M:tG card similarity search
4UU · Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Bloodfire Mentor | 2R | Creature — Efreet Shaman | {2}{U}, {T}: Draw a card, then discard a card. 0/5 |
| Jalum Tome | 3 | Artifact | {2}, {T}: Draw a card, then discard a card. |
| The Harvester | Hero | {T}: Draw a card, then discard a card. | |
| Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
| Truth or Dare | 1UU | Sorcery | Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.) |
| Norn's Fetchling | 1W | Creature — Phyrexian Insect | Toxic 1 Corrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. 1/1 |
| Ulvenwald Observer | 4GG | Creature — Treefolk | Whenever a creature you control with toughness 4 or greater dies, draw a card. 6/6 |
| Urborg Panther | 2B | Creature — Nightstalker Cat | {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle. 2/2 |
| Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
| Bladebrand | 1B | Instant | Target creature gains deathtouch until end of turn. Draw a card. |