M:tG card similarity search
4UU · Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Drastic Revelation | 2UBR | Sorcery | Discard your hand. Draw seven cards, then discard three cards at random. |
| Implement of Malice | 2 | Artifact | {B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card. |
| To Arms! | 1W | Instant | Untap all creatures you control. Draw a card. |
| Defiant Falcon | 1W | Creature — Rebel Bird | Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/1 |
| Druid of the Emerald Grove | 3G | Creature — Dwarf Druid | When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle. 2/2 |
| Leyline of the Void | 2BB | Enchantment | If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
| Aether Helix | 3GU | Sorcery | Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. |
| Decisions, Decisions | 3U | Sorcery | Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order. |
| Strata Scythe | 3 | Artifact — Equipment | Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3} |
| Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |