Card Codex

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17 May 2024: Card library updated.

Echo Mage

1UU · Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/3

Similar cards

Color identity:
NameManaTypeText
The Book of Vile Darkness BBBLegendary Artifact At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Controvert 2UUInstant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Rot Farm Skeleton 2BGCreature — Plant Skeleton Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1
Dreadful as the Storm 2UInstant Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Elemental Summoning 3U/RU/RSorcery — Lesson Create a 4/4 blue and red Elemental creature token.
Purelace WInstant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Intuition 2UInstant Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Mercurial Transformation 1USorcery — Lesson Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Wall of Resurgence 2WCreature — Wall Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 0/6
Dissolve 1UUInstant Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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