M:tG card similarity search
B · Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/2 |
| Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/1 |
| Cleaving Reaper | 3BB | Creature — Angel Berserker | Flying, trample Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn. 5/3 |
| Balloon Peddler | 2U | Creature — Human Spellshaper | {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
| Mundungu | 1UB | Creature — Human Wizard | {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1 |
| Arc Blade | 3RR | Sorcery | Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
| Thieving Sprite | 2B | Creature — Faerie Rogue | Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 |
| Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
| Searing Spear Askari | 2R | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
| Balefire Liege | 2R/WR/WR/W | Creature — Spirit Horror | Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4 |