M:tG card similarity search
B · Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |
| Grim Tutor | 1BB | Sorcery | Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. |
| Unseen Walker | 1G | Creature — Dryad | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn. 1/1 |
| Prophecy | W | Sorcery | Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep. |
| Gale, Abyssal Conduit | 3UB | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, each opponent loses 2 life. 4/5 |
| The Book of Exalted Deeds | WWW | Legendary Artifact | At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. |
| Iron Star | 1 | Artifact | Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. |
| Refreshing Elixir | Artifact | At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Refreshing Elixir is put into a graveyard from anywhere, each player gains 5 life. | |
| Elusen, the Giving | RGWU | Legendary Creature — Angel Advisor | Flying, vigilance, lifelink, haste At the beginning of your postcombat main phase, the player to your left gains control of Elusen, the Giving. Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens. 4/4 |
| Auto-Key | Artifact — Contraption | Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life." |