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M:tG card similarity search

17 May 2024: Card library updated.

Ebon Drake

2B · Creature — Drake

Flying Whenever a player casts a spell, you lose 1 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Canopy Claws GInstant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Repel Intruders 3W/UInstant Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Arcee, Acrobatic Coupe Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. 2/2
Deepwood Ghoul 2BCreature — Zombie Pay 2 life: Regenerate Deepwood Ghoul. 2/1
Curse of Exhaustion 2WWEnchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Interplanar Beacon Land Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Blind Creeper 1BCreature — Zombie Beast Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3
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