M:tG card similarity search
1R · Creature — Jackal Warrior
Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) 2/1
Name | Mana | Type | Text |
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Warzone Duplicator | 6 | Artifact Creature — Construct | Prototype {3}{U} — 3/3 When Warzone Duplicator enters the battlefield, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 6/6 |
Graaz, Unstoppable Juggernaut | 8 | Legendary Artifact Creature — Juggernaut | Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types. 7/5 |
Crew Captain | BRG | Creature — Human Warrior | Haste Crew Captain has indestructible as long as it entered the battlefield this turn. 4/2 |
Cunning Survivor | 1U | Creature — Human Warrior | Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3 |
Ulvenwald Hydra | 4GG | Creature — Hydra | Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. */* |
Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Dauthi Horror | 1B | Creature — Dauthi Horror | Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1 |
Bartel Runeaxe | 3BRG | Legendary Creature — Giant Warrior | Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5 |
Armored Skaab | 2U | Creature — Zombie Warrior | When Armored Skaab enters the battlefield, mill four cards. 1/4 |
Renegade Wheelsmith | 1RW | Creature — Dwarf Pilot | Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. 3/2 |