M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Mercurial Pretender | 4U | Creature — Shapeshifter | You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand." 0/0 |
| Hound of the Farbogs | 4B | Creature — Zombie Dog | Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) 5/3 |
| Bloodcrazed Goblin | R | Creature — Goblin Berserker | Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. 2/2 |
| Insidious Roots | BG | Enchantment | Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. |
| Trickster's Talisman | U | Artifact — Equipment | Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2} |
| Drach'Nyen | 4BR | Legendary Artifact — Equipment | Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Hotel of Fears | Plane — Spacecraft | At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) | |
| Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |
| Chamber of Manipulation | 2UU | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." |
| Obsidian Acolyte | 1W | Creature — Human Cleric | Protection from black {W}: Target creature gains protection from black until end of turn. 1/1 |