M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Flowstone Embrace | 1R | Enchantment — Aura | Enchant creature {T}: Enchanted creature gets +2/-2 until end of turn. |
Augmenting Automaton | 1 | Artifact Creature — Construct | {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1 |
Dragon Engine | 3 | Artifact Creature — Construct | {2}: Dragon Engine gets +1/+0 until end of turn. 1/3 |
Narstad Scrapper | 5 | Artifact Creature — Construct | {2}: Narstad Scrapper gets +1/+0 until end of turn. 3/3 |
Valor Singer | 2R | Creature — Tiefling Bard | Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3 |
A-Carnelian Orb of Dragonkind | 2R | Artifact | {T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
Dermotaxi | 2 | Artifact — Vehicle | Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. 0/0 |
Silumgar Butcher | 4B | Creature — Zombie Djinn | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. 3/3 |
A-Minsc & Boo, Timeless Heroes | 3RG | Legendary Planeswalker — Minsc | When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Loyalty 3 |
Folk of the Pines | 4G | Creature — Dryad | {1}{G}: Folk of the Pines gets +1/+0 until end of turn. 2/5 |