M:tG card similarity search
2R · Creature — Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Slick Sequence | UR | Instant | Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. |
| Katabatic Winds | 2G | Enchantment | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. |
| Hunt Down | G | Sorcery | Target creature blocks target creature this turn if able. |
| Vial Smasher, Gleeful Grenadier | BR | Legendary Creature — Goblin Mercenary | Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/2 |
| Grim Lavamancer | R | Creature — Human Wizard | {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. 1/1 |
| Attentive Skywarden | 2W | Creature — Phyrexian Kor | Flying Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control. 2/2 |
| Juzám Djinn | 2BB | Creature — Djinn | At the beginning of your upkeep, Juzám Djinn deals 1 damage to you. 5/5 |
| Nettletooth Djinn | 3G | Creature — Djinn | At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. 4/4 |
| Cinderheart Giant | 5RR | Creature — Giant Berserker | Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random. 7/6 |
| Lambholt Ravager | Creature — Werewolf | Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |