M:tG card similarity search
2R · Creature — Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |
| Necrogen Rotpriest | 2BG | Creature — Phyrexian Zombie Cleric | Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter. {1}{B}{G}: Target creature you control with toxic gains deathtouch until end of turn. 1/5 |
| Fatal Attraction | 2R | Enchantment — Aura | Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. |
| Bogardan Firefiend | 2R | Creature — Elemental Spirit | When Bogardan Firefiend dies, it deals 2 damage to target creature. 2/1 |
| Merchant Ship | U | Creature — Human | Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. 0/2 |
| Fall of Cair Andros | 2R | Enchantment | Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. |
| Finest Hour | 2GWU | Enchantment | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. |
| Velican Dragon | 5RR | Creature — Dragon | Flying Whenever Velican Dragon attacks or blocks, it gets +X/+0 until end of turn, where X is a number from 0 to 5 chosen at random. 5/5 |
| Sanguinary Priest | 3B | Creature — Astartes Cleric | Lifelink Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. 2/4 |
| Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |