M:tG card similarity search
3W · Creature — Dwarf Cleric
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Pristine Talisman | 3 | Artifact | {T}: Add {C}. You gain 1 life. |
| Wellwisher | 1G | Creature — Elf | {T}: You gain 1 life for each Elf on the battlefield. 1/1 |
| Blessed Reversal | 1W | Instant | You gain 3 life for each creature attacking you. |
| Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
| Saruli Gatekeepers | 3G | Creature — Elf Warrior | When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4 |
| Pendulum of Patterns | 2 | Artifact | When Pendulum of Patterns enters the battlefield, you gain 3 life. {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. |
| Aragorn and Arwen, Wed | 4GW | Legendary Creature — Human Elf Noble | Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6 |
| Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
| A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
| Lifegift | 2G | Enchantment | Whenever a land enters the battlefield, you may gain 1 life. |