M:tG card similarity search
5W · Creature — Dwarf Cleric
Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Name | Mana | Type | Text |
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Adventuring Gear | 1 | Artifact — Equipment | Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Aetherflame Wall | 1R | Creature — Wall | Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4 |
Jareth, Leonine Titan | 3WWW | Legendary Creature — Cat Giant | Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn. 4/7 |
Revelsong Horn | 2 | Artifact | {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. |
Sustainer of the Realm | 2WW | Creature — Angel | Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |
Hekma Sentinels | 2U | Creature — Human Cleric | Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3 |
The Shattered States Era | 4R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Blade-Tribe Berserkers | 3R | Creature — Human Berserker | Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3 |
Lord of Atlantis | UU | Creature — Merfolk | Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |