M:tG card similarity search
2B · Creature — Human Warrior
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Viconia, Disciple of Rebirth | 1WB | Legendary Creature — Elf Cleric | When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield. {1}: Exile target card from a graveyard. 3/4 |
| Two-Headed Zombie | 3B | Creature — Zombie | Menace (This creature can't be blocked except by two or more creatures.) 4/2 |
| Metathran Aerostat | 2UU | Creature — Metathran | Flying {X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. 2/2 |
| Pilgrim of the Ages | 2W | Creature — Spirit | When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return Pilgrim of the Ages from your graveyard to your hand. 2/1 |
| Entomb | B | Instant | Search your library for a card, put that card into your graveyard, then shuffle. |
| Shamble Back | B | Sorcery | Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life. |
| Sunder | 3UU | Instant | Return all lands to their owners' hands. |
| Skullclamp | 1 | Artifact — Equipment | Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} |
| Slayer's Bounty | W | Legendary Artifact — Clue | When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. {2}, Sacrifice Slayer's Bounty: Draw a card. |
| Lost Auramancers | 2WW | Creature — Human Wizard | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle. 3/3 |