Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dust Bowl

· Land

{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Similar cards

Color identity:
NameManaTypeText
Dúnedain Rangers 3GCreature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. 4/4
Dirtcowl Wurm 4GCreature — Wurm Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4
Chastise 3WInstant Destroy target attacking creature. You gain life equal to its power.
Furnace Layer Plane — New Phyrexia When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. Whenever chaos ensues, you may destroy target nonland permanent.
Land Tax WEnchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Rising Waters 3UEnchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Noxious Grasp 1BInstant Destroy target creature or planeswalker that's green or white. You gain 1 life.
Embodiment of Spring UCreature — Elemental {1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 0/3
Cyclopean Tomb 4Artifact {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Tourach's Gate 1BBEnchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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