M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Argothian Uprooting | XG | Sorcery | Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands. |
| Ulvenwald Abomination | Creature — Eldrazi Werewolf | {T}: Add {C}{C}. 4/6 | |
| Leave No Trace | 1W | Instant | Radiance — Destroy target enchantment and each other enchantment that shares a color with it. |
| Seaside Haven | Land | {T}: Add {C}. {W}{U}, {T}, Sacrifice a Bird: Draw a card. | |
| Assassin's Trophy | BG | Instant | Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
| Knight of the Reliquary | 1GW | Creature — Human Knight | Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. 2/2 |
| Soilshaper | 1G | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. 1/1 |
| Magma Vein | 2R | Enchantment | {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
| Matca Rioters | 2G | Creature — Human Warrior | Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |
| Dark Banishing | 2B | Instant | Destroy target nonblack creature. It can't be regenerated. |