M:tG card similarity search
B · Creature — Human Minion
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1
Name | Mana | Type | Text |
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Kiora's Dambreaker | 5U | Creature — Leviathan | When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/6 |
Divine Intervention | 6WW | Enchantment | Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |
Priest of Urabrask | 2R | Creature — Phyrexian Human Cleric | When Priest of Urabrask enters the battlefield, add {R}{R}{R}. 2/1 |
Overgrowth Elemental | 2G | Creature — Elemental | When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. 3/2 |
Herald of War | 3WW | Creature — Angel | Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. 3/3 |
Foundry Hornet | 3B | Creature — Insect | Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. 2/3 |
Umara Raptor | 2U | Creature — Bird Ally | Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. 1/1 |
Tetravus | 6 | Artifact Creature — Construct | Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 1/1 |
Vadmir, New Blood | 1B | Legendary Creature — Vampire Rogue | Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. 2/2 |
Simic Ascendancy | GU | Enchantment | {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. |