M:tG card similarity search
5W · Creature — Bird
Flying, protection from black Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| The Dalek Emperor | 5BR | Legendary Artifact Creature — Dalek | Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.) Other Daleks you control have haste. At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace. 6/6 |
| Mindeye Drake | 4U | Creature — Drake | Flying When Mindeye Drake dies, target player mills five cards. 2/5 |
| Vampire Bats | B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
| Bygone Bishop | 2W | Creature — Spirit Cleric | Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
| Phyrexian Vivisector | 1B | Creature — Phyrexian Human | Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
| Ravenous Rotbelly | 4B | Creature — Zombie Horror | When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. 4/5 |
| Aven Fisher | 3U | Creature — Bird Soldier | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. 2/2 |
| Glory | 3WW | Creature — Incarnation | Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3 |
| Barrow Naughty | 1B | Creature — Faerie | Flying Barrow Naughty has lifelink as long as you control another Faerie. {2}{B}: Barrow Naughty gets +1/+0 until end of turn. 1/3 |
| Sky Tether | W | Enchantment — Aura | Enchant creature Enchanted creature has defender and loses flying. |