Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dunland Crebain

2B · Creature — Bird Horror

Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1

Similar cards

Color identity:
NameManaTypeText
It That Gets Left Hanging 5RCreature — Elemental Horror When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4
Roofstalker Wight 1BCreature — Zombie {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
Maul of the Skyclaves 2WArtifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}
Brutal Nightstalker 3BBCreature — Nightstalker When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. 3/2
Council of Echoes 4UUCreature — Spirit Advisor Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. 4/4
Treachery 3UUEnchantment — Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Quarry Beetle 4GCreature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. 4/5
Highspire Mantis 2RWCreature — Insect Flying, trample 3/3
Dapper Shieldmate 3WCreature — Human Soldier Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2
Serra Redeemer 3WWCreature — Angel Soldier Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4
Page 221